
I enjoy writing across a wide range of formats. This can mean developing a world's history and mythology, writing character profiles and dialogue, creating item descriptions and environmental lore, designing quests and encounters, or writing the rules and supporting material that allow a setting to become playable. What interests me most is finding the details that make a fictional world feel distinct with its own rules, cultures, contradictions, traditions, and strange little quirks.
What I offer
Worldbuilding
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Setting development
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Lore & mythology
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Cultures & traditions
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Factions & organizations
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History
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Characters & locations
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Items & artifacts​
Narrative Design
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Quest design
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Character arcs
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Dialogue
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Interactive storytelling
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Environmental storytelling
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Narrative structure
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Player agency & choice
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Worldbuilding for games
TTRPG Writing
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Adventures & campaigns
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Encounters
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NPCs & characters
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Items & equipment
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Lore & setting material
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Rules & mechanics
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GM-facing material

Featured Projects
Projects in the works:

Murder Mystery Night TTRPG
Setting Development • Interactive Storytelling • GM facing materials
Murder Mystery Night is an interactive roleplaying experience that blends mystery, strategy, and psychological elements. Players take on the roles of Killer and Players, guided by a Game Master. It incorporates social deduction, exploration, and roleplay mechanics. Players navigate a maze, interact with rooms and other participants, and attempt to deduce the killer’s identity while the killer tries to avoid detection or sabotage the group.
Project:Elyita
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Narrative Design • Worldbuilding • Environmental Storytelling
A narrative-driven 2D adventure exploring environmental destruction through the story of a father searching for his missing son across a dying alien world.

