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Game Design

Project: Elyita - Core Game Design
A 2D Metroidvania blending exploration, action combat, magic, and environmental storytelling. As Creative Director and Narrative Design Lead, I helped shape the game's core mechanics, worldbuilding, progression, and visual direction, working closely with the team to turn the initial concept into a cohesive player experience.
NATURE VS. MACHINES
A world shaped by the tension between natural elemental forces and industrial technology.
Earth → Growth & Life
Air → Movement & Freedom
Water → Adaptation & Renewal
Fire → Destruction & Transformation

Map of Elyita/Prima
Character Sheets

Storyboard for opening credits


Game Design: Magic

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